Wingmen Corporation is a multinational mercenary group specializing in aerial warfare. They have massive armies and arsenal around the globe. Recently, they’re hired by the governments to repel the alien invaders. In the face of the extinction of human race, Wingmen find a way to prosper and enjoy the highest growth ever recorded in mercenary business.
Command various fighter planes, use the special abilities to turn a losing battle into your favor, and ultimately wipe out the alien invaders.
To be released soon…. meanwhile, please enjoy the trailer
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Comments

Looks super fun! Can’t wait to play it.
Thanks! We’re still looking for sponsor. Be sure to play it when it’s out!
survial too hard …. >口<~~~~~~~~~~~~~~~~
a certain someone could reach wave 40+
sorry, but i just dont have fun playing this game. it is really well made, but far to hard. i am playing for 2 days now and dont come over lvl 3, although i tried every possible tactic. it seems the enemy gets double money. somethimes i start 3 planes, and they are shot down without hitting the enemy once. no matter how fast i produce, the enemy always starts double as many plaines than i am. is that a bug?
hey bigmann,
Did you realize that you can mouse over the dollar symbol?
Early game should be pretty easy.
Good luck!
oh, that changes everything. always played without them. thanks and go on doing great games!
Why is survival mode so hard, i would have planes or so and they would have the same amount, but almost all of my planes would have been shot down and theirs would have been shot at!
Hey longhorn,
In survival, alien’s plane grow in strength every passed wave, that’s why it’s getting harder. Use shield every time it’s available, and save money for EMP. Once you have shield and EMP, use them in alternate, don’t use 2 of them in one wave.
Good Luck
ok i am trying, but i dont have enough cash to unlock EMP because every time a new wave comes they wipe out all of my planes even when i use sheilds, ex: 4 nemisis and 3 hyperons, they have 6 attack planes and 6 missile, i use sheild and i only take out 1 missile then when sheild is over all my planes go down be4 i can get enough cash to call out new planes.
Hi again Longhorn,
I have another tip for you
Best time to use shield is when your plane is about to encounter enemy wave rather than in mid fight. It’s because the dogfight mechanics. Your plane need some time to reverse the situation; from being chased, to pursue the enemy plane. Hopefully, your plane will receive minimal damage, and there will be more surviving plane ready for the next wave!
Good Luck
I do that, but every time i do they just come behind and kill my planes, all my planes ever do is go in circles they never get behind enemy planes and shoot
Well, actually I don’t know why, my play style is what i’ve said earlier. Sometimes luck is also a factor.
Personally I managed to survive until wave 20, but many players on the net can survive longer.
Several of them are able to stand until wave 46, point where the game is crashed cause of a bug. We’re trying to fix it now.
I hope you will succeed and mark your name in the score table
ok thanks for the advice
Luck in this case is mostly when there starts a 1-by-1 dogfight in the left side of the screen, while the other planes keep flying around the base. If it lasts for a time long enough, the player is able to summon additional planes. Also, sometimes it gives enough time to recharge the shield for the next battle. So it becomes kinda cheating, that the enemy planes wait until their friends are wiped out, before starting a next wave.
Ok guys, Wave 46 is reached. If you have never seen how is it done, I’m explaining popularly how and why.
The survival appears to be hard only until you are able to purchase the “Repair” tool. “Repair” is not useful in the campaign, because, as I’ve already said in other comment, the planes are wiped out by the canon, and another 100 milliseconds of life of six planes doesn’t worth $100. But it is is exactly the tool you’re dreaming about in survival, because the same planes will fight the next wave. So, you dream till the the Wave ~20, when you finally have $4000. It’s really hard to reach this point. But if it’s reached and you still have some 15 to 20 planes by then, you will be able to lose ONLY if you WANT to lose.
The more planes you have, the easier is it to survive. But if the plane dies after the first strike, it costs nearly nothing. The point is that, having Repair tool, you have brand new planes instead of nearly dead ones every 2 or so waves. Thus, by an extremely rough estimate, the repair of 18 planes (9×2) that are half dead in average gives you (50+100+150)/2*18 – 100 = 2600 buck$ of profit. In the end, however, you have something like >50 planes. Or maybe it was a hundred? Yeah, I was just unable to count them because they were hovering around the base like a swarm. If you still use Shield and EMP, which you now need only against Jaganath because they make an aerial damage, you will end each battle with more and more planes.
Hard to say, what happens after the Wave 46, but I can guess looking at the Wave 45. This is the wave where Behemoths arrive. So, first you use the ordinary tactics against the fighters. But now, Behemoths are slow, so everything will recharge not within ~2, but always within 1 wave. Behemoths can do an aerial damage, so when there are many of them, they will be able to wipe out some 40% of your planes in the first strike. But to this end, again because everything restores in just 1 wave, you may use shield for fighters and EMP for behemoths or vice versa, never losing a single plane within a battle. And having enough time and money to build another 30.
I will not mention, that there are much less icicles in the Ice Storm then the planes you have up to the point, so it doesn’t really affect the fight.
The only thing that would be able to spoil the party is Nanobots. But, having so MUCH fighters (it’s not “many fighters” anymore), it would be possible not to use Shield during the alien fighter wave if you expect Nanobots to come. And you can still stun the fighters with EMP. Moreover, when the Nanobots first appear the player will already have some 5-10 Gaias, building some 3 more every new wave. Even if the timing sucks, and the Nanobots wipe your fighters, they will do little to Gaias. And 15 Gaias will make you able to recover your fleet. Especially because you REPAIR over 9000 fighters and Gaias. ALL AT ONCE! Guess the profit.
Summarizing:
Guys, at some point your survival becomes a reversed survival. Every next wave is easier to deal with than the previous one. So for now you survive either <23, or exactly 46 waves (because on the Wave 46 it crushes). After you reload the game on Armorgames, you will have 100, 500, 1000 results… well, until a stack overflow by now.
What could be done:
The most likely way to make the game become harder within the time is to restrict the possibilities of the Repair. Let it, for instance, cure only ~10 most damaged units. At least, it is realistic. And nobody in campaign would notice: you rarely have more then 15 fighters at once on the level 15.
Moreover, I'd make the purchasing of repair a bit cheaper to make the first 20 levels less impenetrable.
Yours, Kolya
That’s Kolya for you!
A complete and throughout summary of Wingmen survival. Hopefully, player that have difficulties with survival can come here and read your guide.
Good job!
Tnx
….Pff-f-r-r-f-f-sh-h-ui-i-it… Wingman corporation is broadcasting broadcasting the latest news from the battlefield, or, to to say more precisely battlesky.
…Today the air forces of Wingmen corporation were able to keep the offensive of alien invaders for 53 waves, destroying 1473 enemy units and earning 169050 points of revenue… uiu-f-f-f-f-f-ui… Unfortunately 846 units and the flying fortress were lost in the battle…
Ok, it is not the thing to be proud of, but what I want to do is to give some comments. Not only for the gamers, but also probably for the developers.
My prognosis about the possibility to keep playing for infinite number of waves appears to be wrong, and this is encouraging. However, the cause of my defeat doesn’t look reassuring. And now I’ll try to explain why.
So, as I’ve said before, it’s really hard to buy a Repait tool, but after purchasing it the game becomes a cakewalk for ~20 waves. Everything can change after the wave 45, and it seems that there is no one who can predict when.
So, using the Repair, I was able to reach the wave 45, having over 9000 (well, less then 800, of course, but who cares) fighters, and building Gaias one by one. The whole mass was swirling around the base like a vortex. I didn’t really used shield any more, being afraid of the nanobots from one side, and understanding that enemy planes could do nearly nothing to this monstrous cloud of planes. The game started laging, and I’ve been expecting a cash overflow.
But everything changed with the wave 45. The wave when the Behemoths arrive.
Well, at first it was ok. Using their wave canon, Behemoths are able to wipe out a good deal of your fleet. You could have been able to to save the fighters using EMP, or Sield, or both, but the problem mostly is, that as the Behemoths approach only a part of a great cloud starts attacking them. As the planes fly past the Behemoths, the things start “chasing” them. They do not succeed, but anyway fly away from the rest of the fighters. And then, after wiping those fighters that started chasing them, they get back end everything repeats. After some 3 waves with nine Behs each I’ve lost all my fighters and all my money. But this was not tragic: at least, I should have known that buying new Demeters I’m wasting by money in vane. Also, up to this moment I’ve already had several dozens of Gaias, and the fighter waves were still not a big danger.
But now we are coming to the point which I really disliked in the game.
If I’m guessing right, the number of planes of different types is defined by a randomizer. It is quiet normal when there are only fighters – the have nearly the same amount of hit points, and their attack per time rate is nearly the same. Well, of course the Jaganath is more dangerous then Durga when you have many planes, but up to some point they may be regarded as equal in strength, especially if you use Shield and EMP. So it is quiet normal, that sometimes you face a wave of pure Durgas, sometimes Gauris and so on.
But!
The the randomizer regards Behemoths as equal to fighters! So sometimes they just don’t come. And sometimes…
Well, in the last wave I’ve seen (it would be nice if the wave counter is added to result window) there were 3 fighters of each type… and an insane number of 30 Behemoths. To this end, there were only Gaias left in my fleet. Fighters were useless anyway. It is possible, that I even used to have more Gaias than there were Behemoths in alien fleet. The point is, that the Behemoths were flying in chain, while my airships were grouping in the same point. So, the aerial damage of behemoths affected all my Gaias, while the aerial damage of Gaias was causing damage to not more then 6 units at one time. In the end I’ve seen all my airships falling to the ground at nearly the same time.
SUMMARIZING:
It is not bad, that such things happen. It is bad, that they happen randomly. So, I’m surviving as long as the randomized does not decide, that it’s time for really many Behs to come. Thus, the survival becomes a pure matter of luck and not of the commander talents. There is no way the people can really compete to reach the highest wave possible: if a player reaches the wave 25, a high score is not his merit any more, but rather a whim of the randomizer.
FOR THE DEVELOPERS:
Regarding all this stuff, the Survival Mode is quiet imbalanced in my point of view. As a gamer, I would’ve liked first: to have the difficulty of the levels increase gradually; and second: to be more responsible for my victory or defeat. However, for now it looks like this:
Wave 1-25: difficult, depends on luck, but timing, counting and $s catching, that is, the things that depend on the gamer, are still of value.
Wave 26-45: impossible to lose
Wave 45+: the end doesn’t depend on the gamer
SUGGESTIONS:
So, if there will be a sequel, I’d proposed the following:
1) I’ve already written what could be done to “Repair” to make waves 1-25 easier and 25-45 harder.
2) Behemoths should be threaten differently. It’d be nice if you fix their number per wave, or at least make it vary not so much. Of course, if I’m right about the randomizer.
3) It would be nice if the airships, and even the planes in common, were not able to hover in a single point. Thus they won’t be killed all at once.
4) Also, I’d suggest either to raise the price for the airships, or to lessen their stats. Their slowness is totally balanced by their rotating turret.
Anyhow I’ve had much fun playing the game! I really think it’s a small revolution in this kind of strategy, and I’d like to have more of it.